SGI Graphics Systems

 General Information

The Graphics Systems

Option Codename Components Systems
G or T Clover GE3, TB2, ZB2, DE3 4D/60, 4D/50, 4D/70
GT, GTB Clover2 GE4, GM1, RM1, RV1 4D/50, 4D/70, 4D/80, 4D/85
GTX, GTXB Clover2 GE4, GM2, RM1, RV2 4D/1x0, 4D/2x0, Crimson
G or TG Eclipse GR1, BP4, ZB3, GT1/GT2 Personal Iris 4D/20, 4D/25, 4D/30, 4D/35
Elan Ultra GR2, VM2, ZB4, VB1/VB2 Personal Iris 4D/30 and 4D/35
Elan, XS, XS24, XS24Z, Ultra GR2, VM2, ZB4, VB1/VB2 Crimson
Elan, XS, XS8, XS8Z, XS24, XS24Z, XZ Ultra GR2, VM2, ZB4, VB1/VB2 Indigo
XZ, Elan, Extreme Ultra GR2, VM2, ZB4, VB1/VB2 Indigo²
Extreme Ultra GR2, VM2, ZB4, VB1/VB2 Onyx
XZ Ultra GR2, VM2, ZB4, VB1/VB2 Indy
Entry, Starter Graphics Starter LG1 Indigo
XL, XL8, XGE8, XL24, XGE24 Newport REX3 Indy, Indigo²
VGX PowerVision GE6, DG1, GM3B, RM2 PowerSeries, Crimson
VGXT PowerVision GE6, DG1, GM3B, RM3 PowerSeries, Crimson
RealityEngine Venice GE8, DG2, RM4, PowerSeries, Crimson
VTX Venice GE10V,DG2, RM4 or RM5 Onyx
RealityEngine² Venice GE10,DG3, RM4 or RM5 Onyx
Impact Mardi Gras GE11, RE4 Indigo², Octane
CRM     O2
InfiniteReality Kona GE12, DG4, RM6, Onyx
InfiniteReality Kona GE12, DG4, RM6/RM7 Onyx2
Reality Kona GE14, DG4, RM8 Onyx2
InfiniteReality2 Kona GE16, DG5, RM9 Onyx2
InfiniteReality3 Kona GE16, DG5, RM10 Onyx2
InfiniteReality4 Kona GE16, DG5, RM11 Onyx2

The Geometry Engines

Engine Graphics Option Notes
GE1 1000?  
GE2 2000?  
GE3 3000?  
GE4 GTX Supports RM1
GE5 IrisVision IBM MCA Graphics card for PCs. I think.
GE6 VGX Supports RM2, RM3 (RM3 makes it a VGXT)
GE7 Extreme,Elan,XZ GR2, XZ mentions 4 x GE7, 32 MFLOPS per GE
GE8 RealityEngine 8 x i860, supports 1 to 4 RM4 or RM5
GE9 ?  
GE10 RealityEngine2 12 x i860, supports 1 to 4 RM4 or RM5
GE10V VTX Only support 1 RM (4T or 5)
GE11 Impact/Octane  
GE12 InfiniteReality Onyx, supports 1 to 4 RM6, 640 MFLOPS, 4 used in IR for 2.56 GFLOPS
GE13 ?  
GE14 InfiniteReality Onyx2, supports 1 to 4 RM7, 540 MFLOPS
GE15 ?  
GE16 InfiniteReality2/3 Supports RM9, RM10

The Raster Engines

Board Graphics Option Notes
RE1 G or TG  
RE2 G or TG  
RE3 Extreme, Elan, XZ  
RE4 Impact  

 

The Raster Managers

Board Graphics Option TRAM FB
Notes
RM1 GTX      
RM2 VGX 256KB    
RM3 VGXT 256KB    
RM4 RealityEngine² 4MB 40MB  
RM5 RealityEngine² 16MB 40MB  
RM6-16 InfiniteReality (Onyx) 16MB 40MB  
RM6-64 InfiniteReality (Onyx) 64MB 40MB  
RM7-16 InfiniteReality (Onyx2) 16MB 80MB  
RM7-64 InfiniteReality (Onyx2) 64MB 80MB  
RM8-16 Reality 16MB 40MB  
RM8-64 Reality 64MB 40MB  
RM9-64 InfiniteReality2 64MB 80MB  
RM10 InfiniteReality3 256MB    
RM11 InfiniteReality4 1GB 375MB  
TRAM: Texture RAM  FB: Framebuffer

 

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